Let George Do It 1950 09 25 (211) Tag! You're It!
# Let George Do It: Tag! You're It!
Picture this: it's late September 1950, and the city streets are slick with autumn rain as George Valentine finds himself caught in a deadly game of cat and mouse. When a panicked socialite arrives at his office with a cryptic warning—"someone's playing tag with the wrong people"—George realizes he's stumbled into a criminal underworld where the rules are written in blood and betrayal. Over the next thrilling half-hour, you'll follow our quick-witted detective through shadowy alleys and into the penthouses of the wealthy, where nothing is quite what it seems and every wrong move could be his last. The episode crackles with the classic hard-boiled dialogue and snappy repartee that made George Valentine the everyman sleuth audiences tuned in for, while the mysterious central conceit—that murderous game of tag—keeps you guessing right up to the final, satisfying reveal.
By 1950, *Let George Do It* had already become a staple of American radio households, and this particular entry showcases exactly why. Unlike the grandiose detectives of other noir dramas, George was an ordinary gumshoe with an extraordinary knack for solving the unsolvable. Created for the Mutual network, the show thrived on its grounded sensibility, its snappy writing, and the capable narration of Bob Bailey, whose world-weary charm made listeners feel like confidants in each investigation. The program's longevity—running from 1946 into the mid-1950s—speaks to its perfect pitch between entertainment and authenticity.
So dim the lights, settle into that favorite chair, and let George do what he does best. In "Tag! You're It!" you're in for a masterclass in mid-century radio drama.